Kingdom of Terror
The following is a list of some Ravenloft specific feats. This is not all of them, merely those that, as a result of recent events might be interesting for some players.
You are cold and clammy to the touch.
Prerequisite: you must have lost at least one level to an energy drain attack.
Benefit: Mindless undead ignore you unless you attack them first. Intelligent undead must make a wisdom check to attack you. When at negative hit points you lose a hit point only every other level but when healing naturally you recover only 1/2 the usual hit points.
Dead Man Walking
After a brush with the horrors of the night, you accept that you are living on borrowed time.
Prerequisite: You must have survived and encounter that turned against you (failed a horror save or been reduced to -1 hit points or lower).
Benefit: Upon making a succesful Fear or Horror save, you receive a +2 bonus to all saving throws and skill checks for the duration of the encounter.
The spirit of a friend, ally, or loved one has returned from the grave to watch over you as a ghost.
Prerequisite: Someone close to you must have died.
Benefits: You may roll twice on Search, Spot and Listen. The ghost can also tell you things that happened while you were unconscious or asleep.
You can see creatures of the Near Ethereal.
Prerequisites: You must have had a brush with death (reduced to -1 hit points or lower, or slain and brought back to life).
Benefits: you can see creatures that are ethereal as if they were visible.
You are particularly fearless in the face of danger.
Benefit: You get a +4 bonus to all Fear Saves.
You have been hardened against the horrors of the world by cruel experience.
Benefit: You gain a +4 bonus to all Horror saves.
An adaptable mind keeps your sanity resilient.
Benefit: You enjoy a +4 bonus to all Madness Saves.